Found 51 search results for hoenn [remove]
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Date created: Apr 19, 2013 03:33 PM (Release 1.5)
Filled back in with water and completed
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Date created: Apr 19, 2013 03:10 PM (Release 1.5)
And the rest of the route done
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Date created: Apr 17, 2013 08:31 PM (Release 1.5)
The above-seafloor part of the route done
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Date created: Apr 17, 2013 03:18 PM (Release 1.5)
Making the route dry to make building easier...
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Date created: Apr 16, 2013 07:05 PM (Release 1.5)
The void left by moving Sootopolis
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Date created: Apr 16, 2013 06:04 PM (Release 1.5)
Moving Sootopolis off to the side in order to build a proper Route 126
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Date created: Apr 09, 2013 11:29 AM (Release 1.5)
Fortree City is now in the middle of a thick jungle!
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Date created: Apr 08, 2013 07:44 PM (Release 1.5)
Redoing the grass covering Routes 119 and 120 (using reeds instead of tall grass)
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Date created: Apr 08, 2013 07:06 PM (Release 1.5)
Redoing the grass covering Routes 119 and 120 (using reeds instead of tall grass)
Minecraft screenshot thumbnail
Date created: Apr 08, 2013 07:06 PM (Release 1.5)
Redoing the grass covering Routes 119 and 120 (using reeds instead of tall grass)
Minecraft screenshot thumbnail
Date created: Apr 08, 2013 02:09 PM (Release 1.5)
Redoing the grass covering Routes 119 and 120 (using reeds instead of tall grass)
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Date created: Apr 08, 2013 01:23 AM (Release 1.5)
I hate when grass spreads all over my mountains
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Date created: Apr 06, 2013 07:19 PM (Release 1.5)
I hate when grass spreads all over my mountains
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Date created: Feb 25, 2013 04:11 PM (Release 1.4)
Playing around with some bomb plugin. I blew up Mauville
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Date created: Feb 25, 2013 04:09 PM (Release 1.4)
Playing around with some bomb plugin. I blew up Mauville
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Date created: Feb 25, 2013 03:33 PM (Release 1.4)
A hilarious and harmless graphical bug
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Date created: Jan 22, 2013 02:26 PM (Release 1.4)
Trees in Petalburg Woods grown
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Date created: Jan 22, 2013 02:25 PM (Release 1.4)
Basic layout of Petalburg Woods done
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Date created: Jan 22, 2013 02:16 AM (Release 1.4)
I implemented the A* pathfinding algorithm into a Worldedit Craftscript to help make a script to generate tall grass. Here it found the shortest path between the green and red blocks
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Date created: Jan 21, 2013 11:12 PM (Release 1.4)
The beginnings of Petalburg Woods